Peak Game Surpasses 2 Million Sales in Two Days, Developers Collaborate to Promote Cairn Demo

The cooperative climbing game “Peak,” developed by Landfall Games and Aggro Crab, has achieved remarkable success by selling over 2 million copies within just two days of its release. This milestone highlights the game’s popularity in the independent gaming market.

In a strategic move to boost visibility, Landfall Games has partnered with The Game Bakers, the developers of another climbing simulation game called “Cairn.” This collaboration involved integrating the iconic Bing Bong doll from “Peak” into “Cairn” as an in-game item, sparking significant interest among players. Landfall Games further promoted this partnership on social media, playfully suggesting that “Cairn” might be the “peak” of climbing games.

While both games share a climbing theme, their gameplay styles differ significantly. “Cairn” offers a single-player, immersive experience with realistic limb control mechanics, requiring players to manually adjust their hands and feet while managing resources like pitons and anti-slip powder. It leans towards a hardcore simulation and narrative-driven approach.

On the other hand, “Peak” emphasizes multiplayer cooperation, where players face randomly generated terrains such as jungles and snowy mountains. The game incorporates humorous interactions, including pushing teammates, enhancing its entertainment value. Its affordable price point of around $5 and fast-paced design have been key factors in its widespread appeal.

Currently, the “Cairn” demo is available on Steam, offering a 45-minute gameplay experience, with the full version scheduled for release on November 5. “Peak” continues to maintain a strong presence on Steam’s online charts, with developers planning new content updates.

For more information, visit the PEAK forum and related community discussions.