Since the initial Unreal Engine 5 tech demo for The Witcher 4 was showcased earlier this month on June 3rd, CD Projekt RED has been steadily revealing details about their ambitious next-generation RPG. The official Witcher Twitter account has shared snippets highlighting the advanced features powered by Unreal Engine 5.
One standout is Ciri’s unique mount, the Kelpie, whose muscles dynamically stretch and contract during movement. CDPR has implemented multi-character animation matching, ensuring seamless synchronization between Ciri and the Kelpie from mounting to dismounting, eliminating any visual inconsistencies.
The game also features fully 3D-rendered leaves using Unreal Engine 5’s Nanite technology, showcasing the team’s commitment to defining a true next-gen RPG experience.
Recently, CDPR and Epic Games confirmed a new method for faster world loading in The Witcher 4, enabling the inclusion of more content with improved speed. A 56-second video clip demonstrates a glimpse of the game world, following the character through diverse terrains and vibrant, detailed environments with seamless transitions between different regions.
The video highlights a variety of landscapes, from dense forests to bustling towns, all rendered with stunning detail thanks to Unreal Engine 5.
Game Details:
- Genre: Role-Playing Game
- Developer/Publisher: CD PROJEKT RED
- Platforms: PC, PS5, Xbox Series X
- Languages: Simplified Chinese, Traditional Chinese, English, Multilingual
- Tags: War, Fantasy, Story-driven, Unreal Engine 5, Western RPG
This tech demo and ongoing updates underscore CDPR’s dedication to pushing the boundaries of RPGs with cutting-edge technology and immersive world-building.